extends CharacterBody2D


const SPEED = 300.0
const JUMP_VELOCITY = -400.0

# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")

func _ready() -> void:
	self.mouse_entered.connect(_on_mouse_entered)

func _physics_process(delta: float) -> void:
	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var direction := Input.get_axis("ui_left", "ui_right")
	if direction:
		velocity.x = direction * SPEED
	else:
		velocity.x = move_toward(velocity.x, 0, SPEED)
	move_and_slide()

func _on_mouse_entered() -> void:
	print("_on_mouse_entered")
